What kind of apps we build
1. Service-business customer apps
Booking, account management, service history, loyalty programs. Most common for: salons, gyms, medical/dental practices, home services with subscription/membership models. Typical scope: $25,000–$75,000.
2. Field-team / internal apps
Job management, scheduling, customer info, photo capture, signature capture, GPS tracking. Common for: HVAC, plumbing, electrical, landscaping, delivery services. Often integrates with existing CRM/scheduling systems. Typical scope: $35,000–$90,000.
3. Consumer apps (startups + established brands)
Full product applications — marketplaces, social platforms, content apps, fitness/health apps. Wide scope range depending on feature complexity. Typical: $60,000–$300,000+.
4. B2B SaaS mobile companions
Mobile companions to existing SaaS web products — letting users access core functionality on iOS/Android. Common for sales teams, support teams, executives. Typical: $40,000–$120,000.
Native vs. cross-platform — what we recommend when
Native (iOS + Android separately) when: app needs deep platform integration (advanced camera, AR, complex animations), performance-critical workloads (games, media editing), platform-specific UI feel matters, or budget supports two separate codebases. Higher cost (~70–90% more than cross-platform), better performance, longer maintenance burden.
Cross-platform (React Native or Flutter) when: budget-constrained, code reuse matters, business logic dominates over UI polish, or apps that mostly mirror web functionality. Single codebase serves both iOS and Android. Performance acceptable for 80%+ of business app use cases. Faster development, lower maintenance, easier hiring.
For most service-business and B2B apps, cross-platform (React Native specifically) is the right answer. Native is justified for consumer-facing apps where polish and platform-specific feel matter significantly.
Development process
- Discovery (1–3 weeks) — Requirements gathering, user research, technical architecture, feature prioritization for MVP.
- Design (2–4 weeks) — UI/UX design, prototype, usability testing.
- Build (8–24 weeks) — Backend API, mobile app, web admin if applicable. Sprint-based with bi-weekly demos.
- QA + beta (2–4 weeks) — Internal testing, beta testing with real users via TestFlight (iOS) and Google Play internal track (Android).
- Launch (1–2 weeks) — App Store + Google Play submission, review process management, launch coordination.
- Post-launch (ongoing) — Bug fixes, feature updates, OS version compatibility maintenance.
Pricing
App projects are quoted per project after discovery. Rough ranges based on complexity:
- MVP simple app ($25,000–$50,000) — Single platform or cross-platform, basic features, 8–12 week build
- Standard business app ($50,000–$120,000) — Full feature set, both platforms (cross-platform or native), 16–24 week build
- Complex consumer app ($120,000–$300,000+) — Marketplace dynamics, social features, advanced integrations, 24–40 week build
Ongoing development after launch: $1,500–$5,000/month depending on update cadence. App store fees ($99/year iOS, $25 one-time Android) and infrastructure (AWS, backend hosting) are separate.
When mobile app development makes sense (and when it doesn't)
The default question we ask every potential client: would a great mobile-responsive website solve this problem? For 70-80% of "we need an app" requests, the answer is yes — mobile web is faster to ship, cheaper to maintain, easier for customers to access (no download required), and equally capable for most use cases. See our web design service for mobile-first responsive web.
The 20-30% of cases where native app development is justified:
- Offline-first functionality — field technicians who lose signal, delivery drivers in rural areas
- Frequent re-engagement — push notifications drive 2-4x more re-engagement than email for the right use cases
- Camera / sensor / location access — barcode scanning, GPS tracking, AR features
- Native performance requirements — graphics-intensive, real-time, gaming-like
- App-store discovery — apps in the App Store / Play Store discoverable by category search
- Subscription / payment processing — in-app purchases sometimes simpler than web
iOS, Android, or cross-platform?
Native iOS (Swift)
Best performance, full access to iOS-specific features, native UI. Used for apps that prioritize iOS users (luxury brands, US-centric apps, prosumer tools). Cost: highest. Maintenance: ongoing Swift updates. Best fit: iOS-only audiences, performance-critical apps.
Native Android (Kotlin)
Best performance on Android, full access to Android-specific features, native UI. Used for global apps (Android dominates internationally), apps targeting cost-sensitive markets, apps with deep Android integration. Best fit: Android-first audiences.
React Native (cross-platform)
Single codebase deploys to both iOS and Android. Performance close to native for most use cases. Cost: roughly 60-70% of building both native apps separately. Best fit: most service business apps, MVPs, apps prioritizing time-to-market.
Flutter (cross-platform)
Google-backed framework, single codebase for iOS + Android + web + desktop. Strong UI consistency across platforms. Best fit: apps requiring identical UI across many platforms, apps with custom design systems.
What our app development process looks like
Phase 1: Discovery + product strategy (3-4 weeks)
Market research, user personas, competitive analysis, feature prioritization (MVP vs. v2 vs. nice-to-have). Technical architecture decisions. Output: detailed product spec, wireframes, design mockups, technical architecture document. Pairs with our UX design service for the design work.
Phase 2: MVP development (8-14 weeks)
Focused build on core features that demonstrate product value. Authentication, primary workflows, payments (if applicable), notifications, analytics. Not every feature — just the minimum that lets you validate the product with real users.
Phase 3: Testing + app store submission (3-4 weeks)
QA testing across device matrix. TestFlight beta (iOS) + Google Play beta. Apple App Store submission + review process. Google Play submission + review process. App Store Optimization (ASO) setup.
Phase 4: Launch + post-launch iteration (ongoing)
Public launch. User analytics. Bug fix cycle. Feature expansion based on real user behavior. Most apps need 6-12 months of post-launch iteration to find product-market fit.
The development stack we use
React Native (cross-platform default)
React Native + TypeScript + Expo for most cross-platform builds. Backend typically Laravel (matching our other services) or Node.js depending on team preference. Push notifications via Firebase Cloud Messaging or OneSignal. Analytics via Mixpanel, Amplitude, or Firebase Analytics. Payment via Stripe SDK + RevenueCat (for subscription apps).
iOS-specific builds
Swift + SwiftUI + Combine. Backend integration via REST or GraphQL. Apple-specific integrations (CloudKit, HealthKit, ARKit) as needed.
Android-specific builds
Kotlin + Jetpack Compose. Material Design 3. Google-specific integrations (Maps SDK, ML Kit, etc.) as needed.
App store submission realities
App store submission is the underestimated part of app development. Apple's review process is notoriously strict — first-time submissions often face rejection for reasons that require code changes (insufficient functionality, design violations, payment policy violations). We've shipped 40+ apps to the App Store and budget 2-3 review cycles into every project timeline.
Google Play is more permissive but enforcement increased in 2024-2025. Apps targeting children, financial services, gambling, or specific regulated categories face heightened review. We handle compliance work as part of the project.
Ongoing app development costs
Apps require ongoing investment that businesses underestimate:
- iOS + Android updates — Apple and Google release annual platform updates that require code changes. Apps that aren't updated within 12-18 months get removed from stores.
- Bug fixes — user-reported bugs need fixing. Crash analytics + customer support feedback drive ongoing maintenance.
- Feature expansion — successful apps expand. Initial MVP becomes phase 2 + 3 + 4.
- Backend infrastructure — server costs scale with user growth.
- Payment processing — fees on every transaction.
- Analytics + monitoring — tools subscriptions for Mixpanel, Sentry, Firebase.
Pricing reality
Custom mobile app development starts at $35,000 for simple single-platform MVPs and scales to $250,000+ for complex multi-platform apps with custom backends. Most service business apps land in the $50,000-120,000 range for a properly-built MVP. Cheap apps ($10,000-25,000) almost always result in expensive rebuilds within 12-18 months.
Ongoing maintenance after launch: typically $1,500-5,000/month for active apps. Includes bug fixes, platform updates, minor feature additions, monitoring, and analytics review. Pairs with our automation service for app-related workflow integration.
Request a free app development consultation — we'll review your product idea, discuss whether mobile web vs. native app is the right fit, and send back a written scope + budget within 5 business days.